FRACTAL LATTICE SPECIFICATION
REF: Final Dawn of Eideus — Holographic Projection Protocols.md
1. MEMORY LATTICE ARCHITECTURE
The memory lattice is a 7x7x7 Holographic Voxel Cube designed for high-density semantic storage and retrieval. Every game entity is a projection of this data structure.
1.1 Coordinate System
// Spatial Addressing Format (6 Dimensions)
// ----------------------------------------
// D1: GALAXY (Cluster ID)
// D2: SYSTEM (Star ID)
// D3: OBJECT (Planetary Body)
// D4: CIVILIZATION (Cultural Layer)
// D5: TERRITORY (City/Region)
// D6: DISTRICT (Local Vector)
[REDACTED] // EXACT HASHING ALGORITHM CONCEALED
1.2 Voxel Cube Structure
| Face | Direction | Content Type | Purpose |
|---|---|---|---|
| x+ | Forward | string | LLM-generated narration text |
| x- | Backward | string | Parsed story events |
| y+ | Up | number[][] | Embedding vectors (768-dim) |
| y- | Down | string[] | Semantic tags for retrieval |
| z+ | Right | EntityCard[] | NPCs/entities present |
| z- | Left | string | LoreKey reference |
2. TURN ENGINE PIPELINE
The Turn Engine handles the recursive loop of player input, memory retrieval, and LLM generation.
- Memory Retrieval: LLM decides which top-k voxels are relevant based on player text.
- Deterministic Resolution: Lookup loreEntry from z- face and active quests.
- Prompt Construction: Immutable lore blocks + Mutable memory stacks.
- LLM Generation: Gemma2:9b generates multi-recipient labeled sections.
- Post-Processing: Parsing labels and committing new voxels to the lattice.
AI SYSTEM EVALUATION
// CLAUDE-SONNET REVIEW SUMMARY
"The hierarchical state propagation and relational actuator represent a significant leap in deterministic AI storytelling. By anchoring emergent LLM curiosity to a rigid symbolic memory lattice, the F.R.A.C.C. Architecture avoids the common pitfalls of long-context hallucinations..."
Rating: S-TIER ARCHITECTURE VALIDATED